If you"re a fan of parkour, especially in quality and interesting locations, then you"ll want lớn kiểm tra out this ranked menu.




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As gaming worlds continue khổng lồ get bigger, the methods of exploring them get more diverse. The usual approach is giving players access to lớn a variety of vehicles from cars lớn starships lớn get around quickly. However, one of the largest pools of creativity is how developers design character navigation and movement.

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In the early 2000s, games started to appear with protagonists who had far more dynamic and fluid movement than previously seen. By taking inspiration from the French activity of parkour, designers were able lớn create characters that could scale buildings, dive sầu through crowds and run across rooftops. This led lớn many great games where parkour is the definitive sầu way khổng lồ move.


Garret Leaps From A Balcony To Escape
The thief series began in 1998 with its first game, Thief: The Dark Project. It was noted for being a first-person game that focused on stealth và avoiding enemies rather than combat. After a couple of more games, the series went quiet until 2014 when a sequel simply titled Thief was released by Eidos Interactive.

This entry had a different feel from its predecessors & received a mixed response from fans & newcomers alike. However, it did tailor gameplay lớn be faster và smoother khổng lồ enhance the experience of breaking in & escaping pursuit.


Nathan Drake Leaps From Cliff To Escape
Uncharted is one of the most successful & prolific third-person game series available today. It follows Nathan Drake, a snarky và confident globe-trotting thief attempting khổng lồ steal whatever priceless artifacts he can get his hands on. Since the first game, the series has continued khổng lồ evolve sầu making Drake’s movement more natural & realistic. In 2016, the fourth entry A Thief’s end was released by Naughty Dog.

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It was the biggest Uncharted game at the time và offered much more freedom of movement. Though it wasn’t entirely open-world, you had more world to explore & better ways lớn explore it.


Aiden Slides Over A Car While Firing
The art of hacking has garnered more và more attention over the years so it’s only natural that there should be games about it. In năm trước, the developers at Ubisoft released Watch Dogs, a game about an athletic hacking vigilante. You play as Aiden Pierce, a hacker who can haông xã a wide range of electronic devices from his phone.

Of course, this draws the attention of the authorities và competitors who will try to hunt hyên ổn down. This forces you lớn run, jump, climb và roll through the streets và over the rooftops of Chicago.


Cole McGrath Attacks Large Monster With Powers
With the expansive universes of both Marvel & DC, it’s becoming quite a challenge lớn come up with new superanh hùng ideas. The creators at Sucker Punch Productions made a svào effort with their Infamous series. The first two games follow Cole McGrath, a courier who inherits electric-based powers from an orb-lượt thích device and must use them either for good or evil.

Though the series has always had parkour, it was expanded upon in Infamous 2 released in 2011. Cole was able lớn combine his natural athleticism with a greater range of powers that could better help hlặng navigate the tricky đô thị of New Marais.


There’s very little nội dung that can’t be improved by adding giant robots to it. In the case of Titanfall, released by Respawn Entertainment in 2014, they were added to lớn a parkour playground. The story follows two warring factions, the IMC và Militia, as they fight for control of the outer space colonies.

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You play as a pilot for one of these factions who can periodically drive sầu large robot suits called Titans to join the fight. When not piloting Titans, pilots can rely on their tốc độ và agility khổng lồ race across the battlefield. Their jump packs allow for boosted jumps, wall running, & titung grappling.


If DC has Batman và Superman as their headliners then Marvel has Spider-Man. First appearing in 1962, the web-slinger has gone on to lớn dominate all forms of truyền thông from comics to lớn videogames. The sheer number of Spider-Man games is becoming harder lớn keep traông chồng of as studtiện ích ios struggle khổng lồ capture the feeling of BEING Spider-Man.

This was achieved to lớn a high degree in the 2018 Spider-Man game released by Insomniac Games. You have a miễn phí range of movement from swinging and launching to wall-running & diving. Coupled with the fact that you New York City to play in, the parkour feels limitless.


When it comes lớn platforming, a first-person perspective sầu isn’t favorable. It’s difficult to lớn judge distance when you can’t even see your feet. Despite this, several developers including DICE tried to lớn put a twist on this by releasing Mirror’s Edge in 2009. It was mix in a seemingly ideal futuristic thành phố that was both Trắng & extremely clean, a very bright combination. You play as a Runner (AKA courier) named Faith Connors who must deliver sensitive sầu information lớn an underground resistance.

She does this by traversing the numerous rooftops & climbing whatever structures she can grasp. Though many are still split on this game, its perspective và use of parkour helped redefine first-person platforming.


Nothing motivates someone khổng lồ push their limits like fear. It’s because of this that so many survivors in zombie stories are average people who just weren’t ready lớn give up yet. While these people exist in the năm ngoái game Dying Light by Techlvà, it doesn’t fit the protagonist’s mô tả tìm kiếm. You play as Kyle Crane, an undercover agent sent into lớn a middle-eastern đô thị named Harran currently under zombie-related quarantine.

You’re soon at the mercy of the horde và must use your military training và survivor instinct to lớn safely explore the thành phố. Most of the buildings are short và the hit detection is generous enough so that most leaps guarantee that you’ll lvà or grab onto lớn something.


When reading stories about hunters, a concept that continuously comes up is finding a perfect plan of attachồng. In 2007, Ubisoft Montreal aimed to make a whole franchise on that with Assassin’s Creed. The first starred Altaïr Ibn-La"Ahad, a member of a secret brotherhood of assassins living during the Third Crusade. After he kills an innocent person, Altaïr is stripped of his rank & must go on a quest to assassinate various high-ranking targets to regain his honor.

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The game introduced running through crowds, diving through stalls, climbing the sides of buildings, leaps of faith, and rolls upon landing. The games have sầu continued lớn refine this movement, but the first phối the groundwork và still holds up.


Not many series have as colorful a history as the Prince Of Persia. Originally a 2-D pixelated platformer, the game has fully embraced a 3-D. Despite the heavily criticized Prince Of Persia 3-D of 1999, the series was revived in 2003 by Ubisoft Montreal. This led khổng lồ the highly popular title Prince Of Persia: The S& Of Time which combined 3-D platforming with dynamic movement.

The nameless Prince is tricked into releasing a plague upon the thành phố và must quest lớn undo these horrors. He’s able to run, jump, roll, flip, wall-run, swing, và slide to lớn navigate the vast temple he finds himself in. The movement is sharp và fluid while still feeling natural và offering the bonus to lớn rewind any falls.

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Will Quick is a game player, journacác mục, & content creator currently living in Spain. He"s spent a lot of time working as a video clip editor và graphic designer for sites lượt thích Guide Fall và plans khổng lồ continue his efforts for ditinh.vn. When he"s not playing or writing, he"s drawing comics & making puns.